This is the universal build of Emulator Shaders 1.3.1. It contains native libraries for every CPU architecture (arm64-v8a, armeabi-v7a, x86, x86_64), so it installs on any Android device. The trade-off is size — it's larger than per-architecture variants. Pick this one if you're unsure which CPU your phone has, or if you plan to share the APK with multiple devices.
File size: 0.1 MB • Min Android: 16 • Target Android: 36 • Version code: 7 • Framework: Native (Java/Kotlin)
File Information
| Package Name | com.fastemulator.shaderpack |
|---|---|
| Version Name | 1.3.1 |
| Version Code | 7 |
| Architecture | Universal |
| Min Android Version | Android 16 (API 36) |
| Framework | Native (Java/Kotlin) |
| File Size | 142.76 KB |
| Signature (SHA1) | DD13DD18B1080BBA7156745439AEFEBEF1D734C7 |
| File Hash (SHA256) | 33b05a05884d05844f8af8b5fb47f4445d81110fe7f4e2771f38320c182d86d3 |
What's New
From version
1.3.0
:
Added 'GBA color' shader that replicates the LCD dynamics of a real GBA
1.3.0
:
Added 'GBA color' shader that replicates the LCD dynamics of a real GBA
App Description
This is a pack of shaders for old-school video game emulators. Copyrights are held by the respective authors.
*NOTE*: This is not a standalone game or emulator. You will not even get an icon in the Android launcher after it is installed. Instead it works as an add-on to compatible emulators.
Most of the shaders are converted from the work of their original authors, in order to make them work on GLES 2.0. Shader files are based on the higan XML shader format version 1.0, with slight changes and enhancements. The format itself is quite straight-forward.
Following shaders are currently included:
• hq2x/hq4x
• 2xBR/4xBR
• LCD3x
• Quilez
• Scanlines
• Motion blur
• GBA color
• Grayscale
Source code is available at
code.google.com/p/emulator-shaders/
Welcome contributing new shaders to the project! In the meantime, we would also like to see more compatible emulators in the future!
*NOTE*: This is not a standalone game or emulator. You will not even get an icon in the Android launcher after it is installed. Instead it works as an add-on to compatible emulators.
Most of the shaders are converted from the work of their original authors, in order to make them work on GLES 2.0. Shader files are based on the higan XML shader format version 1.0, with slight changes and enhancements. The format itself is quite straight-forward.
Following shaders are currently included:
• hq2x/hq4x
• 2xBR/4xBR
• LCD3x
• Quilez
• Scanlines
• Motion blur
• GBA color
• Grayscale
Source code is available at
code.google.com/p/emulator-shaders/
Welcome contributing new shaders to the project! In the meantime, we would also like to see more compatible emulators in the future!
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Frequently Asked Questions about Emulator Shaders APK
This is the universal variant — a single APK that contains native libraries for every CPU architecture. It installs on any Android device but is larger than per-architecture variants.
Yes — the APK's signature has been cryptographically verified against the publisher's signing key. The SHA-256 hash is shown in the File Information panel so you can independently confirm the file matches the original release.
Android 16 (API level 36) or newer. Older devices will refuse the install.
Install a free app like 'CPU-Z' or 'Droid Hardware Info' from the Play Store and look at the ABI / Instruction Set row. Most phones made after 2017 are arm64-v8a; if in doubt, download the universal variant.
All variants are functionally identical — same features, same version. They differ only in which CPU architectures the native code is compiled for, and (sometimes) which screen densities the included graphics target. Pick the one that matches your device for the smallest install size, or pick 'Universal' if you're unsure.