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Download idTech4A++ (f-droid version) APK 1.1.0harmattan66lindaiyu arm64-v8a, armeabi-v7a · Android 24+

By Karin • Updated August 08, 2026
arm64-v8a, armeabi-v7a Native (Java/Kotlin) 409.75 MB
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This is the arm64-v8a, armeabi-v7a build of idTech4A++ (f-droid version) 1.1.0harmattan66lindaiyu. Pick this build if your device's primary ABI matches.

File size: 409.8 MB   •   Min Android: 24   •   Target Android: 30   •   Version code: 11066   •   Framework: Native (Java/Kotlin)   •   Permissions: 10

File Information

Package Namecom.karin.idTech4Amm
Version Name1.1.0harmattan66lindaiyu
Version Code11066
Architecturearm64-v8a, armeabi-v7a
Min Android VersionAndroid 24 (API 30)
Main Activitycom.n0n3m4.DIII4A.GameLauncher
FrameworkNative (Java/Kotlin)
File Size409.75 MB
Signature (SHA1)237BA4C1BF3EB6A659A8D96A040BFC5E4B0E13BA
File Hash (SHA256)3ebc02ce3efc95319a48bd2ee601fff7941ffd5aaceb4253ef7c0673b67c53a2

What's New

New in version 1.1.0harmattan66lindaiyu
* Add global illumination rendering for make scene brighter(cvar harm_r_globalIllumination and harm_r_globalIlluminationBrightness) at launcher on DOOM 3/Quake 4/Prey(2006).
* Add built-in bot assets if external assets missing(so only require external aas files, defs/scripts files not required any longer, also extract aas files patch by launcher), add `+set harm_g_botEnableBuiltinAssets 1` to command or setup at launcher for enable on DOOM 3/Quake 4.
* Add retro postprocess rendering from RBDOOM

App Description

idTech4A++ is idTech game runtime environment for Android.

Support DOOM III/Quake 4/Prey(2006)/DOOM3 BFG/Quake 1/Quake 2/Quake 3/Return to Castle Wolfenstein/The Dark Mod/GZDOOM/Wolfenstein: Enemy Territory/RealRTCW/FTEQW/STAR WARS™ Jedi Knight

1. Putting your PC game data(external folder) to launcher setting `Game working directory`(default `/sdcard/diii4a`).

2. Click left icon or right game name text of launcher status bar for choosing game, and select game mod in tab `GENERAL`'s `Game`.

3. Finally `START GAME`.

Feature:

multi-threading renderer

pure soft shadow with shadow-mapping

wide-character language translation support

global illumination rendering

translucent/soft stencil shadow

Phong/Blinn-phong/PBR/no-lighting rendering

OpenGLES2.0/OpenGLES3.0

OpenAL(soft) and EFX Reverb

Standalone game directory:

Because more support games, it cause all game mods data directory put on a shared folder, them maybe have same name, and diffcult to view/manage. So application default enable `Standalone game directory` since version 1.1.0harmattan57, and you can also disable it on launcher settings.

If enable `Standalone game directory`, game data directory should put on `Standalone game directory` itself(e.g.).

Games of `Standalone game directory` and folder name:

DOOM III: doom3/

Quake 4: quake4/

Prey(2006): prey/

Quake I: quake1/

Quake II: quake2/

Quake III: quake3/

Return to Castle Wolfenstein: rtcw/

DOOM 3 BFG: doom3bfg/

Wolfenstein - Enemy Territory: etw/

RealRTCW: realrtcw/

STAR WARS™ Jedi Knight - Jedi Academy™: openja/

STAR WARS™ Jedi Knight II - Jedi Outcast™: openjo/

Games of always force `Standalone game directory`:

The Dark Mod: darkmod/

GZDOOM: gzdoom/

FTEQW: fteqw/

Folder name of games/mods:

DOOM III: base/

DOOM3 - Resurrection of Evil: d3xp/

DOOM3 - The lost mission: d3le/

Classic DOOM3: cdoom/

Rivensin: rivensin/

Hardcorps: hardcorps/

Stupid Angry Bot(a7x): sabot/

Overthinked DooM^3: overthinked/

Fragging Free: fraggingfree/

HeXen - Edge of Chaos: hexeneoc/

LibreCoop: librecoop/

LibreCoop - D3XP: librecoopxp/

Perfected Doom 3: perfected/

Perfected Doom 3 - RoE: perfected_roe/

Doom 3 - Phobos: tfphobos/

Quake IV: q4base/

Hardqore: hardqore/

Prey(2006): preybase/

Quake I: darkplaces/id1/

Quake II: baseq2/

Quake III Arena: baseq3/

Quake III Team Arena: missionpack/

Return to Castle Wolfenstein: main/

The Dark Mod: darkmod/

DOOM 3 BFG: base/

GZDOOM: gzdoom/

Wolfenstein - Enemy Territory: etmain/

RealRTCW: Main/

FTEQW-Quake I: id1/

FTEQW-Quake II: baseq2/

FTEQW-Quake III: baseq3/

FTEQW-HeXen II: data1/

FTEQW-FreeHL: valve/

FTEQW-FreeCS: cstrike/

STAR WARS™ Jedi Knight - Jedi Academy™: base/

STAR WARS™ Jedi Knight II - Jedi Outcast™: base/

Author:

Karin

License:

GNU General Public License v3.0 only

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APK Permissions 10

  • android.permission.ACCESS_SUPERUSER
  • android.permission.INTERNET
  • android.permission.MANAGE_EXTERNAL_STORAGE
  • android.permission.QUERY_ALL_PACKAGES
  • android.permission.READ_LOGS
  • android.permission.REQUEST_IGNORE_BATTERY_OPTIMIZATIONS
  • android.permission.WAKE_LOCK
  • android.permission.WRITE_EXTERNAL_STORAGE
  • com.android.launcher.permission.INSTALL_SHORTCUT
  • com.android.launcher.permission.UNINSTALL_SHORTCUT
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Frequently Asked Questions about idTech4A++ (f-droid version) APK

This variant is built for devices that report `arm64-v8a, armeabi-v7a` as their primary ABI. If your device's CPU matches, this is the smallest, fastest version to install.

Yes — the APK's signature has been cryptographically verified against the publisher's signing key. The SHA-256 hash is shown in the File Information panel so you can independently confirm the file matches the original release.

Android 24 (API level 30) or newer. Older devices will refuse the install.

Install a free app like 'CPU-Z' or 'Droid Hardware Info' from the Play Store and look at the ABI / Instruction Set row. Most phones made after 2017 are arm64-v8a; if in doubt, download the universal variant.

All variants are functionally identical — same features, same version. They differ only in which CPU architectures the native code is compiled for, and (sometimes) which screen densities the included graphics target. Pick the one that matches your device for the smallest install size, or pick 'Universal' if you're unsure.